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Fox humanoid with rifle wizard with gun
Fox humanoid with rifle wizard with gun













fox humanoid with rifle wizard with gun fox humanoid with rifle wizard with gun

#FOX HUMANOID WITH RIFLE WIZARD WITH GUN PLUS#

Hit: 7 (1d8 + 3) piercing damage, plus 7 (2d6) radiant damage. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The zealot makes two attacks with Dawn Star.ĭawn Star. At the start of its turn, the zealot can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. When the zealot fails a saving throw, it can choose to succeed instead. When the zealot is reduced to 0 hit points by an attack that isn't a critical hit, and the zealot is not killed outright, it can choose to fall to 1 hit point instead. Languages Abyssal, Celestial, Common, Infernalīeyond Death (3/Day).Damage Resistances necrotic, radiant bludgeoning, piercing, and slashing damage from nonmagical weapons.Medium humanoid (any race), any non-good alignment Additionally, the target must succeed on a DC 13 Strength saving throw or fall prone. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack. Melee or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. At the start of its turn, the storm herald can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. Creatures that start their turn within 5 feet of the storm herald must make a DC 13 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much damage on a successful one. As a bonus action, the storm herald can move up to its speed towards a hostile creature that it can see.Īura of the Sea. Damage Resistances lightning bludgeoning, piercing, and slashing damage from nonmagical weaponsĪggressive.Medium humanoid (any race), any chaotic alignment When a creature the inheritor can see within 30 feet of it takes damage from an attack, the inheritor can use its reaction to provide aid through its ancestral spirits, reducing the damage by 7 (2d6) hit points. The inheritor makes two attacks with its greataxe. While the inheritor is wearing no armor, its AC includes its Wisdom modifier. The target has disadvantage on attacks rolls until the start of the inheritor's next turn. The first time the inheritor hits a creature with a melee weapon attack on its turn, the creature becomes the target of the ancestral spirits, hindering its attacks. In battle, the inheritor is surrounded and protected by ancestral spirits, the souls of its ancestors. If the inheritor has no children, it dies, along with all of its ancestral spirits.Īncestral Protectors. When the inheritor dies, it disintegrates and becomes an ancestral spirit, joining the other ancestral spirits as they pass on to guard one of the inheritor's children chosen at random. It can cast the following spells innately:Īncestral Demise. The inheritor's spellcasting ability is Wisdom (spell save DC 13). Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical weapons.Skills Athletics +7, History +2, Survival +5.Medium humanoid (any race), any alignment Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Manufactured by Hasbro SA, Rue Emile-BoécDelémont, CH. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. All characters and their distinctive likenesses are property of Wizards of the Coast. There are lies, damned lies, and statistics.ĭUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.The biggest numbers don't make the greatest stories.Some general guidelines for incorporating new NPCs (and anything else, really) in your adventures: Gq69 ( /u/gaylordqueen69) Usage Recommendations















Fox humanoid with rifle wizard with gun